Stats List

Title | Effects |
---|---|

Abyssal Contract Token Bonus | Abyssal Contract Token Bonus increases. |

Abyssal Contract Token Efficiency | Increases the efficiency of using Abyssal Contract Tokens. |

Accuracy | Stat is not visible to the user. |

Aggro Increase/Decrease Ratio | |

All Evasion | |

Amitoi Heal | Increases the amount of Health restored by Amitoi. |

Animalia Bonus Damage | Increases damage dealt to Animals. |

Animalia Damage Reduction | Decreases damage taken from Animals. |

Aquatic Morph Accel. Rate ▲ | Increases bonus to Acceleration Rate while in Aquatic Morph. |

Aquatic Morph Basic Move Speed ▲ | Increases bonus to basic Move Speed while in Aquatic Morph. |

Attack Speed | The increased percentage in Attack Speed. |

Aura Effects | Increases Aura effects. |

Aura Range Increase | Increases the area of effect of Aura effects. |

Bind Chance | Increases the chance to inflict Bind. For every 10 points, chance increases about 4%. |

Bind Immunity | The max time after being Bound that you can't be Bound again. |

Bind Resistance | Increases the chance to resist Bind. For every 10 points, chance increases about 4%. |

Bonus Damage | Increases damage dealt. |

Boss Bonus Damage | Increases damage dealt to bosses. |

Boss Critical Hit | Increases the chance of attacks landing as critical hits and dealing Max Damage against bosses. Critical Hit Rate increases 1% for every 10 Stats. |

Boss Damage Reduction | Decreases damage taken from bosses. |

Boss Endurance | Increases the chance of evading critical hits and taking Min Damage from attacks dealt by bosses. Critical Hit Rate increases 1% for every 10 Stats. |

Boss Evasion | Increases the chance of evading attacks dealt by bosses. Chance increases 1% for every 10 Stats. |

Boss Heavy Attack Chance | Increase the chance to deal double damage to bosses with Heavy Attacks. For every 10 points, chance +1%. |

Boss Heavy Attack Evasion | Decreases the chance of taking double damage from a boss's Heavy Attacks. For every 10 points, chance -1%. |

Boss Hit | Increases the Hit Rate of normal attacks and the chance of applying CC effects with skills against bosses. Hit Rate increases 1% for every 10 Stats. |

Boss Magic Critical Hit | Increases the chance of magic attacks landing as critical hits and dealing Max Damage against bosses. For every 10 points, Critical Hit Rate increases about 1%. |

Boss Magic Endurance | Increases the chance of evading critical hits and taking Min Damage from magic attacks dealt by bosses. For every 10 points, increases the Critical Hit Rate by about 1%. |

Boss Magic Evasion | Increases the chance of evading magic attacks dealt by bosses. For every 10 points, increase the chance by about 1%. |

Boss Magic Heavy Attack Chance | Increase the chance to deal double damage by Magic Heavy Attack against bosses. For every 10 points, increase the chance by about 1%. |

Boss Magic Heavy Attack Evasion | Getting hit by Boss's Magic Heavy Attack decreases the chance to take double damage. For every 10 points, decrease the chance by about 1%. |

Boss Magic Hit | Against bosses, increases the Hit Rate of magic attacks and the chance to apply CC effects with magic skills. For every 10 points, Hit Rate increases about 1%. |

Boss Melee Critical Hit | Increases the chance of melee attacks landing as critical hits and dealing Max Damage against bosses. For every 10 points, Critical Hit Rate increases about 1%. |

Boss Melee Endurance | Increases the chance of evading critical hits and taking Min Damage from melee attacks dealt by bosses. For every 10 points, Critical Hit Rate increases about 1%. |

Boss Melee Evasion | Increases the chance of evading melee attacks dealt by bosses. For every 10 points, increases the chance by about 1%. |

Boss Melee Heavy Attack Chance | Increase the chance to deal double damage by Melee Heavy Attack against bosses. For every 10 points, increase the chance by about 1%. |

Boss Melee Heavy Attack Evasion | Getting hit by Boss's Melee Heavy Attack decreases the chance to take double damage. For every 10 points, decrease the chance by about 1%. |

Boss Melee Hit | Against bosses, increases the Hit Rate of melee attacks and the chance to apply CC effects with melee skills. For every 10 points, Hit Rate increases about 1%. |

Boss Ranged Critical Hit | Increases the chance of ranged attacks landing as critical hits and dealing Max Damage against bosses. For every 10 points, Critical Hit Rate increases about 1%. |

Boss Ranged Endurance | Increases the chance of evading critical hits and taking Min Damage from ranged attacks dealt by bosses. For every 10 points, increases the Critical Hit Rate by about 1%. |

Boss Ranged Evasion | Increases the chance of evading ranged attacks dealt by bosses. For every 10 points, increases the chance by about 1%. |

Boss Ranged Heavy Attack Chance | Increase the chance to deal double damage by Ranged Heavy Attack against bosses. For every 10 points, increase the chance by about 1%. |

Boss Ranged Heavy Attack Evasion | Getting hit by Boss's Ranged Heavy Attack decreases the chance to take double damage. For every 10 points, decrease the chance by about 1%. |

Boss Ranged Hit | Against bosses, increases the Hit Rate of ranged attacks and the chance to apply CC effects with ranged skills. For every 10 points, Hit Rate increases about 1%. |

Buff Duration | Increases the duration of buffs. |

CC Chance | Increases the chance to inflict CC. For every 10 points, chance +4%. |

CC Resistances | Increases the chance to resist CC. For every 10 points, chance +4%. |

Collision Chance | Increases the rate and efficiency of using Collision effects. For every 10 points, chance increases about 4%. |

Collision Immunity | The max time after being affected by Collision Effects that you can't be affected by Collision Effects again. |

Collision Resistance | Increases the chance to resist Collision effects. For every 10 points, chance increases about 4%. |

Construct Bonus Damage | Increases damage dealt to Constructs. |

Construct Damage Reduction | Decreases damage taken from Constructs. |

Cooldown Speed | Decreases cooldown more quickly. |

Crafting Material Chance | Increases the chance to acquire crafting materials. |

Critical Hit | Increases the chance of attacks landing as Critical Hits and dealing Max Damage. For every 10 points, Critical Hit Rate +1%. |

Daemonus Damage Reduction | Decreases damage taken from Daemoni. |

Damage | Base Damage when attacking with your off-hand weapon. |

Damage Reduction | Decreases damage taken. |

Dash Morph Accel. Rate ▲ | Increases bonus to Acceleration Rate while in Dash Morph. |

Dash Morph Basic Move Speed ▲ | Increases bonus to Move Speed while in Dash Morph. |

Deamonus Bonus Damage | Increases damage dealt to Daemoni. |

Debuff Duration | Decreases the duration of incoming debuff effects. |

Defense | Decreases damage taken from attacks. |

Dexterity | Serves as the source of nimbleness. Increases quickness and critical attacks in addition to Evasion and Max Damage. |

Double Gathering | Get more items when gathering. |

Double PvP Bind | Increases the chance of applying Double Bind, which doubles the duration of the effect during PvP. |

Double PvP Bind Evasion | Increases the chance of applying Double Evasion, which doubles the duration of the effect during PvP. |

Double PvP Petrification | Increases the chance of applying Double Petrification, which doubles the duration of the effect during PvP. |

Double PvP Petrification Evasion | Increases the chance of applying Double Petrification, which doubles the duration of the effect during PvP. |

Double PvP Silence | Increases the chance of applying Double Silence, which doubles the duration of the effect during PvP. |

Double PvP Silence Evasion | Increases the chance of applying Double Silence, which doubles the duration of the effect during PvP. |

Double PvP Sleep | Increases the chance of applying Double Sleep, which doubles the duration of the effect during PvP. |

Double PvP Sleep Evasion | Increases the chance of applying Double Sleep, which doubles the duration of the effect during PvP. |

Double PvP Stun | Increases the chance of applying Double Stun, which doubles the duration of the effect during PvP. |

Double PvP Stun Evasion | Increases the chance of applying Double Stun, which doubles the duration of the effect during PvP. |

Double PvP Terror | Increases the chance of applying Double Terror, which doubles the duration of the effect during PvP. |

Double PvP Terror Evasion | Increases the chance of applying Double Terror, which doubles the duration of the effect during PvP. |

Draconus Bonus Damage | Increases damage dealt to Draconi. |

Draconus Damage Reduction | Decreases damage taken from Draconus. |

EXP Bonus | Increases EXP gained. |

Einarden Bonus Damage | Increases damage dealt to Einardens. |

Einarden Damage Reduction | Decreases damage taken from Einardens. |

Endurance | Increases the chance of evading Critical Hits and taking Min Damage from attacks. For every 10 points, chance +1%. |

Evasion | Increases the chance of evading attacks. For every 10 points, evasion chance +1%. |

Gathering Speed | The speed items are gathered. |

Glide Morph Accel. Rate ▲ | Increases bonus to Acceleration Rate while in Glide Morph. |

Glide Morph Basic Move Speed ▲ | Increases bonus to Move Speed while in Glide Morph. |

Global Cooldown Speed | Cooldown for consecutive skill use decreases more quickly. |

Health Regen | The amount of Health regenerated every 10s. |

Heavy Attack Chance | Increase the chance to deal double damage with Heavy Attacks. For every 10 points, chance +1%. |

Heavy Attack Evasion | Decreases the chance of taking double damage from Heavy Attacks. For every 10 points, chance -1%. |

Hit | Increases the Hit Rate of normal attacks and the chance to apply CC effects with skills. For every 10 points, Hit Rate +1%. |

Immortus Bonus Damage | Increases damage dealt to Immorti. |

Immortus Damage Reduction | Decreases damage taken from Immorti. |

Incoming Heal | Increases the amount healed by Skills used on you. |

Insectum Bonus Damage | Increases damage dealt to Insects. |

Insectum Damage Reduction | Decreases damage taken from Insectum. |

Item Chance | Increases the chance to acquire items. |

Magic Critical Hit | Increases the chance of magic attacks landing as critical hits and dealing Max Damage. For every 10 points, Critical Hit Rate increases about 1%. |

Magic Defense | Decreases damage taken from magic attacks. |

Magic Endurance | Increases the chance of evading critical hits and taking Min Damage from magic attacks. For every 10 points, chance increases about 1%. |

Magic Evasion | Increases the chance of evading magic attacks. For every 10 points, evasion chance increases about 1%. |

Magic Heavy Attack Chance | Increase the chance to deal double damage with Magic Heavy Attacks. For every 10 points, chance increases about 1%. |

Magic Heavy Attack Evasion | Decreases the chance of taking double damage from Magic Heavy Attacks. For every 10 points, chance decreases about 1%. |

Magic Hit | Increases the Hit Rate of magic attacks and the chance to apply CC effects with magic skills. For every 10 points, Hit Rate increases about 1%. |

Main Weapon Range | The range of the main weapon attack. Only up to 30m of attack distance applied. |

Mana Cost Efficiency | Reduces the amount of Mana used for skills. |

Mana Regen | The amount of Mana regenerated every 10s. |

Mastery Bonus | Weapon Mastery Bonus increases. |

Max Health | Characters die if their Health is completely depleted. |

Max Mana | The amount of energy for using skills. |

Max Stamina | The energy used for movement abilities. It is consumed while swimming, gliding, and doing other movements. |

Melee Critical Hit | Increases the chance of melee attacks landing as critical hits and dealing Max Damage. For every 10 points, Critical Hit Rate increases about 1%. |

Melee Defense | Decreases damage taken from melee attacks. |

Melee Endurance | Increases the chance of evading critical hits and taking Min Damage from melee attacks. For every 10 points, chance increases about 1%. |

Melee Evasion | Increases the chance of evading melee attacks. For every 10 points, evasion chance increases about 1%. |

Melee Heavy Attack Chance | Increase the chance to deal double damage with Melee Heavy Attacks. For every 10 points, chance increases about 1%. |

Melee Heavy Attack Evasion | Decreases the chance of taking double damage from Melee Heavy Attacks. For every 10 points, chance decreases about 1%. |

Melee Hit | Increases the Hit Rate of melee attacks and the chance to apply CC effects with melee skills. For every 10 points, Hit Rate increases about 1%. |

Morph Stamina Cost Efficiency ▲ | Increases Stamina Cost Efficiency while dashing, swimming, and gliding. |

Move Speed | |

Off-Hand Weapon Attack Chance | The increased percentage in Off-Hand Weapon Attack Chance. |

Perception | Serves as the source of insight and awareness. Heightens awareness during battle. Increases the accuracy of attacks, CC effects, enhances time boost abilities, and increases Max Damage and Min Damage. |

Petrification Chance | Increases the chance to inflict Petrification. For every 10 points, chance increases about 4%. |

Petrification Immunity | The max time after being Petrified that you can't be Petrified again. |

Petrification Resistance | Increases the chance to resist Petrification. For every 10 points, chance increases about 4%. |

Plantaria Bonus Damage | Increases damage dealt to Plantarias. |

Plantaria Damage Reduction | Decreases damage taken from Plantarias. |

PvP Bind Endurance | Increases the chance of evading Critical Bind and Bind effects lasting for the min duration during PvP. |

PvP Critical Bind | Increases the chance of applying Critical Bind and Bind effects that last for the full Max Duration during PvP. |

PvP Critical Hit | Increases the chance of attacks landing as Critical Hits and dealing Max Damage during PvP. For every 10 points, Critical Hit Rate +1%. |

PvP Critical Petrification | Increases the chance of applying Critical Petrification and Petrification effects that last for the full Max Duration during PvP. |

PvP Critical Silence | Increases the chance of applying Critical Silence and Silence effects that last for the full Max Duration during PvP. |

PvP Critical Sleep | Increases the chance of applying Critical Sleep and Sleep effects that last for the full Max Duration during PvP. |

PvP Critical Stun | Increases the chance of applying Critical Stun and Stun effects that last for the full Max Duration during PvP. |

PvP Critical Terror Chance | Increases the chance of applying Critical Terror and Blind effects that last for the full Max Duration during PvP. |

PvP Critical Weaken | Increases the chance of applying Critical Weaken and Weaken effects that last for the full Max Duration during PvP. |

PvP Double Weaken | Increases the chance of applying Double Weaken, which doubles the duration of the effect during PvP. |

PvP Double Weaken Evasion | Increases the chance of applying Double Weaken Evasion, which doubles the duration of the effect during PvP. |

PvP Endurance | Increases the chance of evading Critical Hits and taking Min Damage from attacks during PvP. For every 10 points, Critical Hit Rate +1%. |

PvP Evasion | Increases the chance of evading attacks during PvP. For every 10 Stat, evasion chance +1% |

PvP Heavy Attack Chance | Increases the chance to deal double damage by Heavy Attack in a crowded situation. Chance increases 1% for every 10 Stats. |

PvP Heavy Attack Evasion | Getting hit by Heavy Attack decreases the chance to take double damage in PvP. For every 10 Stat, decrease the chance by about 1%. |

PvP Hit | Increases the Hit Rate of normal attacks and the chance of applying CC effects with skills during PvP. Critical Hit Rate increases 1% for every 10 Stats. |

PvP Magic Critical Hit | Increases the chance of magic attacks landing as critical hits and dealing Max Damage during PvP. For every 10 points, Critical Hit Rate increases about 1%. |

PvP Magic Endurance | Increases the chance of evading critical hits and taking Min Damage from magic attacks during PvP. For every 10 points, Critical Hit Rate increases about 1%. |

PvP Magic Evasion | Increases the chance of evading magic attacks during PvP. For every 10 points, chance increases about 1%. |

PvP Magic Heavy Attack Chance | Increase the chance to deal double damage by Magic Heavy Attack in a crowded situation. For every 10 points, chance increases about 1%. |

PvP Magic Heavy Attack Evasion | Getting hit by Magic Heavy Attack decreases the chance to take double damage during PvP. For every 10 points, chance decreases about 1%. |

PvP Magic Hit | In PvP situations, increases the Hit Rate of magic attacks and the chance to apply CC effects with magic skills. For every 10 points, Hit Rate increases about 1%. |

PvP Melee Critical Hit | Increases the chance of melee attacks landing as critical hits and dealing Max Damage during PvP. For every 10 points, Critical Hit Rate increases about 1%. |

PvP Melee Endurance | Increases the chance of evading critical hits and taking Min Damage from melee attacks during PvP. For every 10 points, Critical Hit Rate increases about 1%. |

PvP Melee Evasion | Increases the chance of evading melee attacks during PvP. For every 10 points, chance increases about 1%. |

PvP Melee Heavy Attack Chance | Increase the chance to deal double damage by Melee Heavy Attack during PvP. For every 10 points, chance increases about 1%. |

PvP Melee Heavy Attack Evasion | Decreases the chance to get hit by Melee Heavy Attack and take double damage in PvP. For every 10 points, chance decreases about 1%. |

PvP Melee Hit | In PvP situations, increases the Hit Rate of melee attacks and the chance to apply CC effects with melee skills. For every 10 points, Hit Rate increases about 1%. |

PvP Petrification Endurance | Increases the chance of evading Critical Petrification and Petrification effects lasting for the min duration during PvP. |

PvP Ranged Critical Hit | Increases the chance of ranged attacks landing as critical hits and dealing Max Damage during PvP. For every 10 points, Critical Hit Rate increases about 1%. |

PvP Ranged Endurance | Increases the chance of evading critical hits and taking Min Damage from ranged attacks during PvP. For every 10 points, Critical Hit Rate increases about 1%. |

PvP Ranged Evasion | Increases the chance of evading ranged attacks during PvP. For every 10 points, evasion chance increases about 1%. |

PvP Ranged Heavy Attack Chance | Increase the chance to deal double damage by Ranged Heavy Attack during PvP. For every 10 points, chance increases about 1%. |

PvP Ranged Heavy Attack Evasion | Getting hit by Ranged Heavy Attack decreases the chance to take double damage during PvP. For every 10 points, chance decreases about 1%. |

PvP Ranged Hit | In PvP situations, increases the Hit Rate of ranged attacks and the chance to apply CC effects with ranged skills. For every 10 points, Hit Rate increases about 1%. |

PvP Silence Endurance | Increases the chance of evading Critical Silence and Silence effects lasting for the min duration during PvP. |

PvP Sleep Endurance | Increases the chance of evading Critical Sleep and Sleep effects lasting for the min duration during PvP. |

PvP Stun Endurance | Increases the chance of evading Critical Stun and Stun effects lasting for the min duration during PvP. |

PvP Terror Endurance | Increases the chance of evading Critical Terror and Terror effects lasting for the min duration during PvP. |

PvP Weaken Endurance | Increases the chance of evading Critical Weaken and Weaken effects lasting for the min duration during PvP. |

Range ▲ | |

Ranged Critical Hit | Increases the chance of ranged attacks landing as critical hits and dealing Max Damage. For every 10 points, Critical Hit Rate increases about 1%. |

Ranged Defense | Decreases damage taken from ranged attacks. |

Ranged Endurance | Increases the chance of evading critical hits and taking Min Damage from ranged attacks. For every 10 points, chance increases about 1%. |

Ranged Evasion | Increases the chance of evading ranged attacks. For every 10 points, evasion chance increases about 1%. |

Ranged Heavy Attack Chance | Increase the chance to deal double damage with Ranged Heavy Attacks. For every 10 points, increases about 1%. |

Ranged Heavy Attack Evasion | Decreases the chance of taking double damage from Ranged Heavy Attack. For every 10 points, chance decreases about 1%. |

Ranged Hit | Increases the Hit Rate of ranged attacks and the chance to apply CC effects with ranged skills. For every 10 points, Hit Rate increases about 1%. |

Rankinus Bonus Damage | Increases damage dealt to Rankinus. |

Rankinus Damage Reduction | Decreases damage taken from Rankinus. |

Recovery Crystal Heal | Increases the amount of Health restored by Recovery Crystals. |

Recovery Effect | Increases amount recovered when restoring Health. |

Reduce Damage: Shield | The percent of damage your shield prevents on a successful block. |

Shield Block Chance | The chance of blocking an attack with your shield. On a successful block, decreases damage taken and prevents CC effects. |

Silence Chance | Increases the chance to inflict Silence. For every 10 points, chance increases about 4%. |

Silence Immunity | The max time after being Silenced that you can't be Silenced again. |

Silence Resistance | Increases the chance to resist Silence. For every 10 points, chance increases about 4%. |

Skill Damage Boost | Increases damage and recovery from skills. For every 10 points, chance increases about 1%. |

Skill Damage Resistance | Decreases damage taken from skills. For every 10 points, chance increases about 1%. |

Skill Heal | Increases the amount healed by skills. |

Sleep Chance | Increases the chance to inflict Sleep. For every 10 points, chance increases about 4%. |

Sleep Immunity | The max time after being affected by Sleep that you can't be affected by Sleep again. |

Sleep Resistance | Increases the chance to resist Sleep. For every 10 points, chance increases about 4%. |

Sollant Bonus | Increases amount of Sollant gained. |

Special Item Chance | The chance to get special items when gathering. |

Spiritus Bonus Damage | Increases damage dealt to Spiritai. |

Spiritus Damage Reduction | Decreases damage taken from Spiritus. |

Stamina Regen | The amount of Stamina regenerated every 10s. |

Strength | Serves as the source of physical prowess. Provides strong Defense in addition to increasing Max Health, Health Regen, Max Damage, and Min Damage. |

Stun Chance | Increases the chance to inflict Stun. For every 10 points, chance increases about 4%. |

Stun Immunity | The max time after being Stunned that you can't be Stunned again. |

Stun Resistance | Increases the chance to resist Stun. For every 10 points, chance increases about 4%. |

Terror Chance | Increases the chance to inflict Terror. For every 10 points, chance increases about 4%. |

Terror Immunity | The max time after being affected by Terror that you can't be affected by Terror again. |

Terror Resistance | Increases the chance to resist Terror. For every 10 points, chance increases about 4%. |

Weaken Chance | Increases the chance to inflict Weaken. For every 10 points, chance increases about 4%. |

Weaken Resistance | Increases the chance to resist Weaken. For every 10 points, chance increases about 4%. |

Wisdom | Serves as the source of mental prowess. Increases Max Mana and Mana Regen in addition to cooldown abilities and Max Damage. |