Stats List
Title | Effects |
---|---|
Abyssal Contract Token Bonus | Abyssal Contract Token Bonus increases. |
Abyssal Contract Token Efficiency | Increases the efficiency of using Abyssal Contract Tokens. |
Accuracy | Stat is not visible to the user. |
Aggro Increase/Decrease Ratio | |
All Evasion | |
Amitoi Heal | Increases the amount of Health restored by Amitoi. |
Animalia Bonus Damage | Increases damage dealt to Animals. |
Animalia Damage Reduction | Decreases damage taken from Animals. |
Aquatic Morph Accel. Rate ▲ | Increases bonus to Acceleration Rate while in Aquatic Morph. |
Aquatic Morph Basic Move Speed ▲ | Increases bonus to basic Move Speed while in Aquatic Morph. |
Attack Speed | The increased percentage in Attack Speed. |
Aura Effects | Increases Aura effects. |
Aura Range Increase | Increases the area of effect of Aura effects. |
Bind Chance | Increases the chance to inflict Bind. For every 10 points, chance increases about 4%. |
Bind Immunity | The max time after being Bound that you can't be Bound again. |
Bind Resistance | Increases the chance to resist Bind. For every 10 points, chance increases about 4%. |
Bonus Damage | Increases damage dealt. |
Boss Bonus Damage | Increases damage dealt to bosses. |
Boss Critical Hit | Increases the chance of attacks landing as critical hits and dealing Max Damage against bosses. Critical Hit Rate increases 1% for every 10 Stats. |
Boss Damage Reduction | Decreases damage taken from bosses. |
Boss Endurance | Increases the chance of evading critical hits and taking Min Damage from attacks dealt by bosses. Critical Hit Rate increases 1% for every 10 Stats. |
Boss Evasion | Increases the chance of evading attacks dealt by bosses. Chance increases 1% for every 10 Stats. |
Boss Heavy Attack Chance | Increase the chance to deal double damage to bosses with Heavy Attacks. For every 10 points, chance +1%. |
Boss Heavy Attack Evasion | Decreases the chance of taking double damage from a boss's Heavy Attacks. For every 10 points, chance -1%. |
Boss Hit | Increases the Hit Rate of normal attacks and the chance of applying CC effects with skills against bosses. Hit Rate increases 1% for every 10 Stats. |
Boss Magic Critical Hit | Increases the chance of magic attacks landing as critical hits and dealing Max Damage against bosses. For every 10 points, Critical Hit Rate increases about 1%. |
Boss Magic Endurance | Increases the chance of evading critical hits and taking Min Damage from magic attacks dealt by bosses. For every 10 points, increases the Critical Hit Rate by about 1%. |
Boss Magic Evasion | Increases the chance of evading magic attacks dealt by bosses. For every 10 points, increase the chance by about 1%. |
Boss Magic Heavy Attack Chance | Increase the chance to deal double damage by Magic Heavy Attack against bosses. For every 10 points, increase the chance by about 1%. |
Boss Magic Heavy Attack Evasion | Getting hit by Boss's Magic Heavy Attack decreases the chance to take double damage. For every 10 points, decrease the chance by about 1%. |
Boss Magic Hit | Against bosses, increases the Hit Rate of magic attacks and the chance to apply CC effects with magic skills. For every 10 points, Hit Rate increases about 1%. |
Boss Melee Critical Hit | Increases the chance of melee attacks landing as critical hits and dealing Max Damage against bosses. For every 10 points, Critical Hit Rate increases about 1%. |
Boss Melee Endurance | Increases the chance of evading critical hits and taking Min Damage from melee attacks dealt by bosses. For every 10 points, Critical Hit Rate increases about 1%. |
Boss Melee Evasion | Increases the chance of evading melee attacks dealt by bosses. For every 10 points, increases the chance by about 1%. |
Boss Melee Heavy Attack Chance | Increase the chance to deal double damage by Melee Heavy Attack against bosses. For every 10 points, increase the chance by about 1%. |
Boss Melee Heavy Attack Evasion | Getting hit by Boss's Melee Heavy Attack decreases the chance to take double damage. For every 10 points, decrease the chance by about 1%. |
Boss Melee Hit | Against bosses, increases the Hit Rate of melee attacks and the chance to apply CC effects with melee skills. For every 10 points, Hit Rate increases about 1%. |
Boss Ranged Critical Hit | Increases the chance of ranged attacks landing as critical hits and dealing Max Damage against bosses. For every 10 points, Critical Hit Rate increases about 1%. |
Boss Ranged Endurance | Increases the chance of evading critical hits and taking Min Damage from ranged attacks dealt by bosses. For every 10 points, increases the Critical Hit Rate by about 1%. |
Boss Ranged Evasion | Increases the chance of evading ranged attacks dealt by bosses. For every 10 points, increases the chance by about 1%. |
Boss Ranged Heavy Attack Chance | Increase the chance to deal double damage by Ranged Heavy Attack against bosses. For every 10 points, increase the chance by about 1%. |
Boss Ranged Heavy Attack Evasion | Getting hit by Boss's Ranged Heavy Attack decreases the chance to take double damage. For every 10 points, decrease the chance by about 1%. |
Boss Ranged Hit | Against bosses, increases the Hit Rate of ranged attacks and the chance to apply CC effects with ranged skills. For every 10 points, Hit Rate increases about 1%. |
Buff Duration | Increases the duration of buffs. |
CC Chance | Increases the chance to inflict CC. For every 10 points, chance +4%. |
CC Resistances | Increases the chance to resist CC. For every 10 points, chance +4%. |
Collision Chance | Increases the rate and efficiency of using Collision effects. For every 10 points, chance increases about 4%. |
Collision Immunity | The max time after being affected by Collision Effects that you can't be affected by Collision Effects again. |
Collision Resistance | Increases the chance to resist Collision effects. For every 10 points, chance increases about 4%. |
Construct Bonus Damage | Increases damage dealt to Constructs. |
Construct Damage Reduction | Decreases damage taken from Constructs. |
Cooldown Speed | Decreases cooldown more quickly. |
Crafting Material Chance | Increases the chance to acquire Crafting Materials. |
Critical Hit | Increases the chance of attacks landing as Critical Hits and dealing Max Damage. For every 10 points, Critical Hit Rate +1%. |
Daemonus Bonus Damage | Increases damage dealt to Daemoni. |
Daemonus Damage Reduction | Decreases damage taken from Daemoni. |
Damage | Base Damage when attacking with your off-hand weapon. |
Damage Reduction | Decreases damage taken. |
Dash Morph Accel. Rate ▲ | Increases bonus to Acceleration Rate while in Dash Morph. |
Dash Morph Basic Move Speed ▲ | Increases bonus to Move Speed while in Dash Morph. |
Debuff Duration | Decreases the duration of incoming debuff effects. |
Defense | Decreases damage taken from attacks. |
Dexterity | Serves as the source of nimbleness. Increases quickness and critical attacks in addition to Evasion and Max Damage. |
Double Gathering | Get more items when gathering. |
Double PvP Stun Evasion | Increases the chance of evading Double Stun, which doubles the duration of the effect during PvP. |
Draconus Bonus Damage | Increases damage dealt to Draconi. |
Draconus Damage Reduction | Decreases damage taken from Draconus. |
EXP Bonus | Increases EXP gained. |
Einarden Bonus Damage | Increases damage dealt to Einardens. |
Einarden Damage Reduction | Decreases damage taken from Einardens. |
Endurance | Increases the chance of evading Critical Hits and taking Min Damage from attacks. For every 10 points, chance +1%. |
Evasion | Increases the chance of evading attacks. For every 10 points, evasion chance +1%. |
Gathering Speed | The speed items are gathered. |
Glide Morph Accel. Rate ▲ | Increases bonus to Acceleration Rate while in Glide Morph. |
Glide Morph Basic Move Speed ▲ | Increases bonus to Move Speed while in Glide Morph. |
Global Cooldown Speed | Cooldown for consecutive skill use decreases more quickly. |
Health Regen | The amount of Health regenerated every 10s. |
Heavy Attack Chance | Increase the chance to deal double damage with Heavy Attacks. For every 10 points, chance +1%. |
Heavy Attack Evasion | Decreases the chance of taking double damage from Heavy Attacks. For every 10 points, chance -1%. |
Hit | Increases the Hit Rate of normal attacks and the chance to apply CC effects with skills. For every 10 points, Hit Rate +1%. |
Immortus Bonus Damage | Increases damage dealt to Immorti. |
Immortus Damage Reduction | Decreases damage taken from Immorti. |
Incoming Heal | Increases the amount healed by Skills used on you. |
Insectum Bonus Damage | Increases damage dealt to Insects. |
Insectum Damage Reduction | Decreases damage taken from Insectum. |
Item Chance | Increases the chance to acquire items. |
Magic Critical Hit | Increases the chance of magic attacks landing as critical hits and dealing Max Damage. For every 10 points, Critical Hit Rate increases about 1%. |
Magic Defense | Decreases damage taken from magic attacks. |
Magic Endurance | Increases the chance of evading critical hits and taking Min Damage from magic attacks. For every 10 points, chance increases about 1%. |
Magic Evasion | Increases the chance of evading magic attacks. For every 10 points, evasion chance increases about 1%. |
Magic Heavy Attack Chance | Increase the chance to deal double damage with Magic Heavy Attacks. For every 10 points, chance increases about 1%. |
Magic Heavy Attack Evasion | Decreases the chance of taking double damage from Magic Heavy Attacks. For every 10 points, chance decreases about 1%. |
Magic Hit | Increases the Hit Rate of magic attacks and the chance to apply CC effects with magic skills. For every 10 points, Hit Rate increases about 1%. |
Main Weapon Range | The range of the main weapon attack. Only up to 30m of attack distance applied. |
Mana Cost Efficiency | Reduces the amount of Mana used for skills. |
Mana Regen | The amount of Mana regenerated every 10s. |
Mastery Bonus | Weapon Mastery Bonus increases. |
Max Health | Characters die if their Health is completely depleted. |
Max Mana | The amount of energy for using skills. |
Max Stamina | The energy used for movement abilities. It is consumed while swimming, gliding, and doing other movements. |
Melee Critical Hit | Increases the chance of melee attacks landing as critical hits and dealing Max Damage. For every 10 points, Critical Hit Rate increases about 1%. |
Melee Defense | Decreases damage taken from melee attacks. |
Melee Endurance | Increases the chance of evading critical hits and taking Min Damage from melee attacks. For every 10 points, chance increases about 1%. |
Melee Evasion | Increases the chance of evading melee attacks. For every 10 points, evasion chance increases about 1%. |
Melee Heavy Attack Chance | Increase the chance to deal double damage with Melee Heavy Attacks. For every 10 points, chance increases about 1%. |
Melee Heavy Attack Evasion | Decreases the chance of taking double damage from Melee Heavy Attacks. For every 10 points, chance decreases about 1%. |
Melee Hit | Increases the Hit Rate of melee attacks and the chance to apply CC effects with melee skills. For every 10 points, Hit Rate increases about 1%. |
Morph Stamina Cost Efficiency ▲ | Increases Stamina Cost Efficiency while dashing, swimming, and gliding. |
Move Speed | |
Off-Hand Weapon Attack Chance | The increased percentage in Off-Hand Weapon Attack Chance. |
Perception | Serves as the source of insight and awareness. Heightens awareness during battle. Increases the accuracy of attacks, CC effects, enhances time boost abilities, and increases Max Damage and Min Damage. |
Petrification Chance | Increases the chance to inflict Petrification. For every 10 points, chance increases about 4%. |
Petrification Immunity | The max time after being Petrified that you can't be Petrified again. |
Petrification Resistance | Increases the chance to resist Petrification. For every 10 points, chance increases about 4%. |
Plantaria Bonus Damage | Increases damage dealt to Plantarias. |
Plantaria Damage Reduction | Decreases damage taken from Plantarias. |
PvP Bind Endurance | Increases the chance of evading Critical Bind and Bind effects lasting for the min duration during PvP. |
PvP Critical Bind | Increases the chance of applying Critical Bind and Bind effects that last for the full Max Duration during PvP. |
PvP Critical Hit | Increases the chance of attacks landing as Critical Hits and dealing Max Damage during PvP. For every 10 points, Critical Hit Rate +1%. |
PvP Critical Petrification | Increases the chance of applying Critical Petrification and Petrification effects that last for the full Max Duration during PvP. |
PvP Critical Silence | Increases the chance of applying Critical Silence and Silence effects that last for the full Max Duration during PvP. |
PvP Critical Sleep | Increases the chance of applying Critical Sleep and Sleep effects that last for the full Max Duration during PvP. |
PvP Critical Stun | Increases the chance of applying Critical Stun and Stun effects that last for the full Max Duration during PvP. |
PvP Critical Terror Chance | Increases the chance of applying Critical Terror and Terror effects that last for the full Max Duration during PvP. |
PvP Critical Weaken | Increases the chance of applying Critical Weaken and Weaken effects that last for the full Max Duration during PvP. |
PvP Double Bind Chance | Increases the chance of applying Double Bind, which doubles the duration of the effect during PvP. |
PvP Double Bind Evasion | Increases the chance of evading Double Bind, which doubles the duration of the effect during PvP. |
PvP Double Petrification Chance | Increases the chance of applying Double Petrification, which doubles the duration of the effect during PvP. |
PvP Double Petrification Evasion | Increases the chance of evading Double Petrification, which doubles the duration of the effect during PvP. |
PvP Double Silence Chance | Increases the chance of applying Double Silence, which doubles the duration of the effect during PvP. |
PvP Double Silence Evasion | Increases the chance of evading Double Silence, which doubles the duration of the effect during PvP. |
PvP Double Sleep Chance | Increases the chance of applying Double Sleep, which doubles the duration of the effect during PvP. |
PvP Double Sleep Evasion | Increases the chance of evading Double Sleep, which doubles the duration of the effect during PvP. |
PvP Double Stun Chance | Increases the chance of applying Double Stun, which doubles the duration of the effect during PvP. |
PvP Double Terror Chance | Increases the chance of applying Double Terror, which doubles the duration of the effect during PvP. |
PvP Double Terror Evasion | Increases the chance of evading Double Terror, which doubles the duration of the effect during PvP. |
PvP Double Weaken Chance | Increases the chance of applying Double Weaken, which doubles the duration of the effect during PvP. |
PvP Double Weaken Evasion | Increases the chance of evading Double Weaken Evasion, which doubles the duration of the effect during PvP. |
PvP Endurance | Increases the chance of evading Critical Hits and taking Min Damage from attacks during PvP. For every 10 points, Critical Hit Rate +1%. |
PvP Evasion | Increases the chance of evading attacks during PvP. For every 10 Stat, evasion chance +1% |
PvP Heavy Attack Chance | Increases the chance to deal double damage by Heavy Attack in a crowded situation. Chance increases 1% for every 10 Stats. |
PvP Heavy Attack Evasion | Getting hit by Heavy Attack decreases the chance to take double damage in PvP. For every 10 Stat, decrease the chance by about 1%. |
PvP Hit | Increases the Hit Rate of normal attacks and the chance of applying CC effects with skills during PvP. Critical Hit Rate increases 1% for every 10 Stats. |
PvP Magic Critical Hit | Increases the chance of magic attacks landing as critical hits and dealing Max Damage during PvP. For every 10 points, Critical Hit Rate increases about 1%. |
PvP Magic Endurance | Increases the chance of evading critical hits and taking Min Damage from magic attacks during PvP. For every 10 points, Critical Hit Rate increases about 1%. |
PvP Magic Evasion | Increases the chance of evading magic attacks during PvP. For every 10 points, chance increases about 1%. |
PvP Magic Heavy Attack Chance | Increase the chance to deal double damage by Magic Heavy Attack in a crowded situation. For every 10 points, chance increases about 1%. |
PvP Magic Heavy Attack Evasion | Getting hit by Magic Heavy Attack decreases the chance to take double damage during PvP. For every 10 points, chance decreases about 1%. |
PvP Magic Hit | In PvP situations, increases the Hit Rate of magic attacks and the chance to apply CC effects with magic skills. For every 10 points, Hit Rate increases about 1%. |
PvP Melee Critical Hit | Increases the chance of melee attacks landing as critical hits and dealing Max Damage during PvP. For every 10 points, Critical Hit Rate increases about 1%. |
PvP Melee Endurance | Increases the chance of evading critical hits and taking Min Damage from melee attacks during PvP. For every 10 points, Critical Hit Rate increases about 1%. |
PvP Melee Evasion | Increases the chance of evading melee attacks during PvP. For every 10 points, chance increases about 1%. |
PvP Melee Heavy Attack Chance | Increase the chance to deal double damage by Melee Heavy Attack during PvP. For every 10 points, chance increases about 1%. |
PvP Melee Heavy Attack Evasion | Decreases the chance to get hit by Melee Heavy Attack and take double damage in PvP. For every 10 points, chance decreases about 1%. |
PvP Melee Hit | In PvP situations, increases the Hit Rate of melee attacks and the chance to apply CC effects with melee skills. For every 10 points, Hit Rate increases about 1%. |
PvP Petrification Endurance | Increases the chance of evading Critical Petrification and Petrification effects lasting for the min duration during PvP. |
PvP Ranged Critical Hit | Increases the chance of ranged attacks landing as critical hits and dealing Max Damage during PvP. For every 10 points, Critical Hit Rate increases about 1%. |
PvP Ranged Endurance | Increases the chance of evading critical hits and taking Min Damage from ranged attacks during PvP. For every 10 points, Critical Hit Rate increases about 1%. |
PvP Ranged Evasion | Increases the chance of evading ranged attacks during PvP. For every 10 points, evasion chance increases about 1%. |
PvP Ranged Heavy Attack Chance | Increase the chance to deal double damage by Ranged Heavy Attack during PvP. For every 10 points, chance increases about 1%. |
PvP Ranged Heavy Attack Evasion | Getting hit by Ranged Heavy Attack decreases the chance to take double damage during PvP. For every 10 points, chance decreases about 1%. |
PvP Ranged Hit | In PvP situations, increases the Hit Rate of ranged attacks and the chance to apply CC effects with ranged skills. For every 10 points, Hit Rate increases about 1%. |
PvP Silence Endurance | Increases the chance of evading Critical Silence and Silence effects lasting for the min duration during PvP. |
PvP Sleep Endurance | Increases the chance of evading Critical Sleep and Sleep effects lasting for the min duration during PvP. |
PvP Stun Endurance | Increases the chance of evading Critical Stun and Stun effects lasting for the min duration during PvP. |
PvP Terror Endurance | Increases the chance of evading Critical Terror and Terror effects lasting for the min duration during PvP. |
PvP Weaken Endurance | Increases the chance of evading Critical Weaken and Weaken effects lasting for the min duration during PvP. |
Range ▲ | |
Ranged Critical Hit | Increases the chance of ranged attacks landing as critical hits and dealing Max Damage. For every 10 points, Critical Hit Rate increases about 1%. |
Ranged Defense | Decreases damage taken from ranged attacks. |
Ranged Endurance | Increases the chance of evading critical hits and taking Min Damage from ranged attacks. For every 10 points, chance increases about 1%. |
Ranged Evasion | Increases the chance of evading ranged attacks. For every 10 points, evasion chance increases about 1%. |
Ranged Heavy Attack Chance | Increase the chance to deal double damage with Ranged Heavy Attacks. For every 10 points, increases about 1%. |
Ranged Heavy Attack Evasion | Decreases the chance of taking double damage from Ranged Heavy Attack. For every 10 points, chance decreases about 1%. |
Ranged Hit | Increases the Hit Rate of ranged attacks and the chance to apply CC effects with ranged skills. For every 10 points, Hit Rate increases about 1%. |
Rankinus Bonus Damage | Increases damage dealt to Rankinus. |
Rankinus Damage Reduction | Decreases damage taken from Rankinus. |
Recovery Crystal Heal | Increases the amount of Health restored by Recovery Crystals. |
Recovery Effect | Increases amount recovered when restoring Health. |
Reduce Damage: Shield | The percent of damage your shield prevents on a successful block. |
Shield Block Chance | The chance of blocking an attack with your shield. On a successful block, decreases damage taken and prevents CC effects. |
Silence Chance | Increases the chance to inflict Silence. For every 10 points, chance increases about 4%. |
Silence Immunity | The max time after being Silenced that you can't be Silenced again. |
Silence Resistance | Increases the chance to resist Silence. For every 10 points, chance increases about 4%. |
Skill Damage Boost | Increases damage and recovery from skills. For every 10 points, chance increases about 1%. |
Skill Damage Resistance | Decreases damage taken from skills. For every 10 points, chance increases about 1%. |
Skill Heal | Increases the amount healed by skills. |
Sleep Chance | Increases the chance to inflict Sleep. For every 10 points, chance increases about 4%. |
Sleep Immunity | The max time after being affected by Sleep that you can't be affected by Sleep again. |
Sleep Resistance | Increases the chance to resist Sleep. For every 10 points, chance increases about 4%. |
Sollant Bonus | Increases amount of Sollant gained. |
Special Item Chance | The chance to get special items when gathering. |
Spiritus Bonus Damage | Increases damage dealt to Spiritai. |
Spiritus Damage Reduction | Decreases damage taken from Spiritus. |
Stamina Regen | The amount of Stamina regenerated every 10s. |
Strength | Serves as the source of physical prowess. Provides strong Defense in addition to increasing Max Health, Health Regen, Max Damage, and Min Damage. |
Stun Chance | Increases the chance to inflict Stun. For every 10 points, chance increases about 4%. |
Stun Immunity | The max time after being Stunned that you can't be Stunned again. |
Stun Resistance | Increases the chance to resist Stun. For every 10 points, chance increases about 4%. |
Terror Chance | Increases the chance to inflict Terror. For every 10 points, chance increases about 4%. |
Terror Immunity | The max time after being affected by Terror that you can't be affected by Terror again. |
Terror Resistance | Increases the chance to resist Terror. For every 10 points, chance increases about 4%. |
Weaken Chance | Increases the chance to inflict Weaken. For every 10 points, chance increases about 4%. |
Weaken Resistance | Increases the chance to resist Weaken. For every 10 points, chance increases about 4%. |
Wisdom | Serves as the source of mental prowess. Increases Max Mana and Mana Regen in addition to cooldown abilities and Max Damage. |